Publisher: cdv Software Entertainment USA
Developer: Ascaron Entertaniment
# of Players: 1-16
Category: Action
Release Dates
N Amer - 05/12/2009
Intl - 05/12/2009
SACRED 2: Fallen Angel Review
[Editor’s Note: This review has been amended to reflect the retail Xbox 360 version. The original review was based on a “Gold Master” debug build sent over by CDV that has been deemed as possibly faulty due to manufacturer errors. As a result there are a few stability differences between the two versions, and therefore GameZone has changed their scoring to reflect this.]
Last year, Ascaron unleashed their sequel to 2004’s SACRED, SACRED 2: Fallen Angel, on the PC. While technically a sequel, the events in the game actually took place 2,000 years before the events of the first game. While the game offered plenty of action and quests, as well as a cool multiplayer element, it suffered from an overall lack of compelling story elements and played out like a level-grind more than anything. Now, Ascaron is trying their hand at console development, porting the game over to the Xbox 360. While the game succeeds at bringing over all of the content from the PC version (warts and all), it suffers a host of 360-specific issues, including awful framerate issues and unresponsive controls.
As mentioned earlier the events in SACRED 2: Fallen Angel take place 2,000 years before the original SACRED, with a power struggle in place between the High Elf factions of Ancaria over a substance known as T-Energy. T-Energy is a highly lucrative property as it is responsible for the creation of all life and magic in the world, meaning that whichever side gains control over it, then they will have control of the world. Other races have also come into the fray, sensing the weakness in the High Elves as a result of the struggle, and are attempting to gain control of the T-Energy themselves. As this struggle occurs, the world is plunged into disarray, as the T-Energy has grown unstable, and you come in as either a force of light or darkness in order to help (or exacerbate) the problem.
When you first begin your campaign in SACRED 2: Fallen Angel, you must create your character, choosing their race and class, and whether or not they will be affiliated with the Light or the Shadow. There are six classes total: the Seraphim, Shadow Warrior, Temple Guardian, Dryad, High Elf, and the Inquisitor. While four of the classes allow you to choose between the Light or Shadow, the Seraphim can only fight on the Light side, while the Inquisitor can only fight for the Shadow.
The game allows you to customize your character in pretty cool ways. While the genders are fixed, you’ll be able to switch their faces, hair, and body in several key ways. Additionally, as you play the game, you’ll be able to upgrade your character and their skill sets in some pretty robust ways including using mounts and combat arts for special combos, making the customization options one of this game’s stronger suits.
Additionally, the game is absolutely huge. The world that you have to explore is gigantic, spanning roughly 22 square miles, and chockfull of quests, both main and side. There definitely isn’t a shortage of things to do in SACRED 2, and hardcore fans should find themselves investing many hours into the game.
Unfortunately, it’s about here that things begin to fall apart. The same issues that plagued the PC version are here, including an uninteresting storyline, and derivative level-grinding gameplay. The game requires you to spend a sizable chunk of time building levels without much in the way of story progression, which can be quite problematic for those looking for a compelling action-RPG experience.
Additionally, the game has some control issues. The attack buttons aren’t nearly as responsive as they should be, and attacks will often register with your character very slowly, making fighting very frustrating.
Generally, the game has a pretty serious lack of polish. While the final retail build handles much more smoothly than the original gold master copy sent to us, there are still some general issues here and there. The framerates are downright horrible, chugging along at speeds that are well below the norm. Additionally, this makes the game feel like a somewhat rushed PC port, and one that definitely could have used a few extra coats of polish.
The game’s sound presentation fares a bit better than the graphics. The soundtrack is pretty impressive and works well to punctuate the on-screen action and theme of the game. The rest of the sound however, is merely ok, and the voice acting is pretty cheesy.
SACRED 2: Fallen Angel gets points for bringing the scope and huge world of the PC version to consoles, but unfortunately presents many problems to go along with it.
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Review Scoring Details for SACRED 2: Fallen Angel |
Gameplay: 6.5
The game wears its Diablo inspiration on its sleeve, and is mostly a level
grind without much in the way of a compelling story. The Xbox 360 version
suffers from frustratingly unresponsive controls.
Graphics: 5.0
Bland textures that lack pop, indiscernible pick-ups, and a lousy framerate
make this one not much of a looker.
Sound: 7.5
The music is pretty impressive and adds a lot to the gameplay, while the
rest of the sound presentation and voice acting is pretty ho-hum.
Difficulty: Medium
Concept: 6.3
The gameplay borrows quite heavily from other titles, and the story isn’t
terribly compelling.
Multiplayer: 7.5
The drop-in drop-out online component is a nice touch, allowing for 4
players to meet up and run a few missions together, keeping whatever level gains
and spoils they get for their single-player campaign.
Overall: 6.3
SACRED 2: Fallen Angel is mostly a level grind that will appeal to hardcore
Diablo fans jonesing for another dungeon crawler fix. The Xbox 360 version is a
bit of a disappointment, due to some port issues and graphical quirks.
SACRED 2: Fallen Angel Comments (0)
GameZone Review Detail
| Gameplay | 6.5 |
| Graphics | 5 |
| Sound | 7.5 |
| Difficulty | Medium |
| Concept | 6 |
| Multiplayer | 7.5 |
| Overall | 6.0 |
6.0
GZ Rating
Ascaron’s Diablo-inspired dungeon crawler gets the console treatment, but loses something in the translation.
Reviewer: Steven Hopper
Review Date: 05/06/2009
7.0
ESRB Rating
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