Publisher: SEGA

Developer: Eurocom

Category: Sports

Release Dates

N Amer - 07/08/2008

Official Game Website


Beijing 2008 - The Official Video Game of the Olympic Games Review

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Every two years, another Olympic Games (winter and summer alternate two years apart) are held somewhere in the world. No matter the location, thousands of spectators flock to see the games in person and millions watch from home all over the world. There are the staples - track, swimming, gymnastics, to name a few, and several incorporated from other popular activities - tennis, soccer, basketball, etc.

For the past two decades, developers have tried to capture the thrill and excitement of the Olympics and cram it into one game. There have been a couple event-specific titles, with hockey receiving a bit of attention from Midway 10 years ago. But most attempt to re-create each event in a one-shot deal. Sega was successful in the Genesis days, but no developer since then has been able to pull it off. Now that Sega is back in the developer's seat, it's time again to examine their Olympic expertise with Beijing 2008 for Xbox 360.

 

The Junior Games

Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.

Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.

Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.

First there's repetition. Before winning a race, the game can be a pain. You'll spin those sticks as fast as possible and wonder why it wasn't good enough to push your swimmer into first. Button mashing is twice as frustrating and is the primary mechanic (though thankfully not your only option) on track and field. Speed and power is judged with a meter on the bottom of the screen. No matter what it seemed like there was no way to press the buttons fast enough to fill the meter and keep it filled till the end of the race.

 
"Pick me! Pick me!"

That's only part of the problem and we're only discussing two of the events. We all know about the risk of a false start. According to this game's rules, you can false start once on the track but not in the pool. That's a rule most players can live with. However, they may not be too happy with the way their athletes start the race. Before the beep sounds, telling you to run, a meter appears on screen. This meter must be charged by holding one of the triggers. It cannot be charged all the way - if it is, you will get a false start. In swimming, that's not a big issue. Keep the meter as full as possible without going over and hold one trigger as soon you hear the beep.

This differs on the track, where the meter is stiffer (takes longer to fill) and must be completely full before your runner can take off. If your meter is only half full when the race begins, your athlete won't take off. He just sits there, waiting for that meter to be filled. Games must have their rules, and these developers clearly didn't want to make Beijing 2008 with a box of instant cakewalk. But why must the alternative be a large slice of cheapcake?

Most of the other events work the same way. In the hammer throw event, you'll rotate the thumbsticks to match the on-screen marker; you'll perform similar rolling motions for shot put and discus throw, and tap A and B alternately for the vault, cycling, weightlifting, long jump, high jump and javelin throw. The rings are a little different -- in this event, players rotate the thumbsticks to keep the arrows within the highlighted area. Similar mechanics are found in the beam, uneven bars, parallel bars, and diving events as well.

The floor exercise is easily the most effective at creating an Olympic event that anyone can play. The whole thing is visual and the visuals look great. As the gymnast runs, flips, pivots and performs a series of moves that wow the world every four years, you'd swear you were looking at a real person - albeit with polygons placed on top of her. The player doesn't control her during the event, but will instead influence the gymnast's success by pressing specific buttons as they appear on screen. Each button is mapped to the environment and rests just underneath the spot where the gymnast is about to move. Just before her hand or foot touches the floor, press the corresponding button and she'll continue her flawless routine.

 

Aside from a few more events with similar gameplay (and archery and shooting events that aren't too thrilling), that's the gist of Beijing 2008. It isn't a spectacular or memorable game, but if you're in the market for something that mirrors your favorite Olympic events in video game form, this is your only option. And if you played the last couple of Winter Olympic games, then you're well aware that Sega could have done much worse.

Review Scoring Details for Beijing 2008

Gameplay: 5.5
While some (a few) of the events work, they're all very repetitive, some are horribly frustrating, and none of them contain any long-lasting fun.

Graphics: 8.0
The best-looking Olympic video game. Convincing animations, realistic environments, solid character models, and decent water effects (minus the low-particle splash -- that was weak).

Sound: 4.0
Sounds like a bunch of Sonic the Hedgehog rejects.

Difficulty: Easy
...Yet remarkably frustrating. Button-mashing isn't much fun when the results are barely worth a bronze medal.

Concept: 6.0
Not much has changed in the past two decades. Olympic video games still use the same button-mashing formula that they always have used. To the developers' credit, Beijing 2008 does improve the formula in a few minor ways (mainly the gymnastic events). But that doesn't earn the game many originality points.

Multiplayer: 4.5
Button-mashing with friends isn't all it's cracked up to be.

Overall: 5.5
This is not the kind of game you'll pull out after the Olympics have ended.



Beijing 2008 - The Official Video Game of the Olympic Games Comments (1)

very good
ShiverZZzz on August 24, 2008, 12:33:55 PM

 

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GameZone Review Detail

Gameplay5.5
Graphics8
Sound4
DifficultyEasy
Concept6
Multiplayer4.5
Overall5.5

5.5

GZ Rating

Reviewer: Louis Bedigian

Review Date: 07/22/2008


ESRB Rating

Everyone
No Descriptors

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