News
March 4, 2008
Tom Clancy’s Ghost Recon Advanced
Warfighter 2 – Co-op Collection 2 Available Now on Xbox LIVE Marketplace!
Ubisoft today announced release of the Tom Clancy’s Ghost Recon Advanced
Warfighter® 2 Co-op Collection 2, a new downloadable content (DLC) package for
Tom Clancy’s Ghost Recon Advanced Warfighter 2 for the Xbox 360® video game and
entertainment system from Microsoft. This new premium content package will
enrich and extend the original game by allowing players to expand their LIVE
experience with an all-new co-op campaign and a total of nine maps, seven of
which are inspired by classic maps from Ghost Recon’s illustrious history and
two that are totally brand new. This premium content package is available now
via the Xbox LIVE® Marketplace for 400 Microsoft points. Take a look below for
an outline of the full contents of the Tom Clancy’s Ghost Recon Advanced
Warfighter 2 Co-op Collection 2:
OVERVIEW: The GRAW2 Co-op Collection 2 consists of five co-op campaign
missions that continue the story from GRAW2 Co-op Collection 1. In total there
are nine maps, seven of which are classic maps from Ghost Recon’s illustrious
history and two that are totally brand new. All nine maps (including co-op
campaign maps) have exquisite visuals and support all of GRAW2’s thousands of
customizable game modes.
ACHIEVEMENTS: The GRAW2 Co-op Collection 2 offers 8 achievements totaling
125 Achievement points (detailed list below).
CO-OP MAPS
New Co-op Campaign – Story: Rebel leader Manuel Suazo Azcona continues
his quest to destabilize the governments of both El Salvador and neighboring
Honduras despite the Ghosts’ efforts to disrupt his organization. As the vice
begins to tighten on the rebels, more key players begin to fall out and defect.
Using the information from the defectors, the Ghosts need to release Azcona’s
stranglehold on the country by taking out his supply points and escorting relief
trucks into the area. Finally, the Ghosts will need to infiltrate Azcona’s
compound and take him out, ending the rebellion once and for all.
Bridges – (Ghost Recon: Island Thunder)
Mission Briefing: We’ve been contacted by an enemy defector with intel on
Azcona’s plans. It appears he has since been captured, but not before dumping
his laptop in the jungle. Find that laptop, save our turncoat, and extract ASAP
– he won’t last long.
Stronghold – (Ghost Recon: Island Thunder)
Mission Briefing: The rebel defector is now in your custody at an allied
safe-house. A large enemy force is moving rapidly on your coordinates to try and
silence him. You must defend this stronghold and keep the VIP protected.
Depot – (Ghost Recon: Desert Siege)
Mission Briefing: The defector’s intel has revealed another of Azcona’s supply
points: a rail depot. Take out the ADATS defending its airspace and then clear
out the depot area. Let’s get a tracker on that helo and see if it leads us to
Azcona.
Riverbed – (Ghost Recon: Desert Siege)
Mission Briefing: This one is a bit different, Ghosts: You'll be escorting
relief trucks to the refugees along the border. With Azcona’s army falling
apart, his men are desperate and have begun raiding aid convoys. Let’s do some
good, people, and put a stop to it.
Ghost Town – (Ghost Recon: Desert Siege)
Mission Briefing: This is it, Ghosts. We’ve tracked those supplies to Azcona
himself. He’s holed up in his junkyard compound with a large vehicle pool.
Gather any maps or intel you may find, but your primary objective is to
terminate Azcona’s command.
ADVERSARIAL MAPS
Bridges – (Ghost Recon: Island Thunder) - Medium map suitable for 8 to 12
players.
Overview: Numerous bridges span a river winding through hilly jungle. Thick
foliage provides cover and a few sniper spots. Supports medium- and long-range
combat.
Stronghold – (Ghost Recon: Island Thunder) - Large map suitable for 12 to
16 players.
Overview: A central stronghold on a hill surrounded by deep valleys. Supports
multiple play types from stealthy sneaking to defending from towers.
Depot – (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16
players.
Overview: Large train depot facility surrounded by rocky hills. A high ground
vs. low ground dynamic with lots of open terrain and long sightlines.
Riverbed – (Ghost Recon:
Desert Siege) - Large map suitable for 12 to 16 players.
Overview: A dry riverbed snakes through weathered rock formations and various
ruins. A mixture of terrain and cover supports all types of combat.
Ghost Town – (Ghost Recon: Desert Siege) - Medium map suitable for 8 to
12 players.
Overview: Dry, dusty shantytown in the midst of a sandstorm. A large villa sits
on the hill in the center of the map. Some CQB in town and other opportunities
for snipers.
Roadblock – (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12
players.
Overview: A steep hill with an ancient fortress at the top and a roadblock at
the bottom. Rolling terrain and scattered ruins dot the landscape.
Island – (Ghost Recon: Island Thunder) - Small map suitable for 4 to 8
players.
Overview: Small tropical island with a lighthouse perched upon a rocky hill at
its center. Maze-like paths through tall grass lead to the caves in the hill.
Treatment Plant – (Brand New) - Small map suitable for 4 to 8 players.
Overview: Rusting pipes and tanks highlight this water treatment plant under
repair. An open center area contrasts with a dense mixture of waterworks and
construction.
Mining Camp – (Brand New) - Small map suitable for 4 to 8 players.
Overview: An abandoned mining facility carved into a mountainside. Catwalks
provide access to the interior cave spaces. Mostly medium range and CQB,
allowing stealthy players to flank opponents.
ACHIEVEMENTS
-
Bridges (Co-op) Perfect: 15 points
Complete Bridges Co-op Mission without respawns at default or hard difficulty. -
Stronghold (Co-op) Perfect: 15 points
Complete Stronghold Co-op Mission without respawns at default or hard difficulty. -
Depot (Co-op) Perfect: 15 points
Complete Depot Co-op Mission without respawns at default or hard difficulty. -
Riverbed (Co-op) Perfect: 15 points
Complete Riverbed Co-op Mission without respawns at default or hard difficulty. -
Ghost Town (Co-op) Perfect: 15 points
Complete Ghost Town Co-op Mission without respawns at default or hard difficulty. -
Untouchable: 15 points
Survive 10 minutes, killing at least 3 enemies in that time, on a Co-op Collection map. Minimum 5 players. -
Color Guard: 15 points
Kill 3 enemies while you carry a flag in a CTF match on a Co-op Collection map. Minimum 5 players. -
Pistoleer: 20 points
Kill 6 or more enemies with a pistol in a single match on a Co-op Collection map with 5+ players.
For more information on Tom Clancy’s Ghost Recon Advanced Warfighter 2, please
visit www.ghostrecon.com.

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